There are no rewards to speak of for siding with any of the factions.
Fallout 4 not siding with any faction.
So there are four factions in fallout 4.
In skyrim there was war between the empire and the rebellion and war between the dawnguard and the vampires.
Fallout 4 main quests points of no return and how far you can go i ve tried to document the quests that turn factions against one another.
Mass fusion is a major turning point in faction relations between institute and brotherhood.
I suggest you do not read this unless you ve already met the institute.
To find and secure a cache would be worth doing.
I do not know though if you can join any after the main quest if you have not already joined them.
In fallout 4 there is war among four factions.
The minutemen the railroad the brotherhood of steel and the institute.
This is for the end game.
Fallout 4 really lacked in minor factions not so much in variety because there are a lot of minor factions present in the game but in content because ultimately they don t really feel like they matter or add anything of interest to the game world.
Is it possible to defeat fallout 4 without ever having sided with anyone.
The baslistic weave is nice if you do not like wearing armor so doing the first mission from p a m.
Like skyrim there is always war among factions within their universes.
The institute gives you relay grenades which are useful and can be used anywhere to call in syths to fight for you.
During the course of the game there will be an option to side with one or more of them or to act independently.
But for all i know you can do it without siding.
The following are the four major factions that the sole survivor can become part of in fallout 4.
You can avoid the major factions for a while but eventually you are required to deal with the factions in some capacity.
The only differences are who you can do quests for after the end clip.
Fallout 4 guides pc playstation 4 tips tricks fallout 4 as far as to what we have understood every faction in the game is extremely radical other than the minutemen who can be kind of lenient in.
My favorite so far is the minutemen.
From its humble roots in turn based strategy on pc to its modern day status as a household name fallout boasts a quality that very few can deny this standard of quality can be seen in the 2015 release fallout 4.
Other then that they do not offer much.
There are certain story points which seem to indicate you d need to be sided for this person or another to science their way into the institute or whatever else npcs need to do to further the story.